
#Half life source gmod sounds ps2#
Q) How do I open/convert a PS2 Half-Life model?Ī) When you open a file, click on the “Files of type:” option and select the PS2 model type.

This can also be done in fullscreen mode with C & R. You can them move the model around or load another model and using “Recall View” will snap the camera back to the position you saved.

For example, if your event triggers a sound called “\common\ding.wav” and you set your sound folder as “C:\My Sounds”, HLMV will look for and play “C:\My Sounds\common\ding.wav”.Ī) Move the model viewport into a position you like and choose “Save View”. Ī) Use the “Set Sound Folder” option on the “Options” menu to set the root folder of where your sounds are stored. A tutorial on doing this using HLMV can be found at. with the values from the Weapon Origin view into your QC file and re-compile. Q) How do I use the Weapon Origin Featue?Ī)Decompile your v_model and add and $origin line along. If this happens, re-set your texture flags within HLMV and save your model from the “File Menu”. Q) I’ve decompiled my model and re-compiled it but some of my textures are no longer chrome and additive.Ī) MDLDEC and STUDIOMDL dont seem to be able to handle textures with multiple rendermode flags sometimes. Then its as simple as choosing Decompile or Compile and pointing it to you MDL or QC file. Next, use “Configure Tools” to tell HLMV where these are. Q) How do I use the decompiler/compiler option?Ī) First grab a copy of STUDIOMDL and MDLDEC relevant for your mod/game. Also running HLMV in a 16-bit colour mode will cause the colours to appear less than optimal. Textures that are originally power-of-2 will blur less. Because of the scaling, some blurring may occur. This is a requirement of most graphic card hardware. How do I centre it?Ī) Use the “Center View” option under the “Options” menu.Ī) HLMV has to scale all textures up to be a power-of-2. Q) I’ve moved my model and now I can’t find it. Loading a model while in Weapon Origin view can make the model get a little lost when switching tabs.Scale Mesh/Bones can be a little funky at times.Just click once inside the 3D window to un-stick it 3D view doesnt move or respond to keyboard commands occasionally.Command line MDL decompiler (v1.2) (7376 downloads).StudioMDL compiler from DoD 1.3 (v1.3) (7708 downloads).Jed's Half-Life Model Viewer (v1.36) (40074 downloads).Addition of crosshair and guides for helping with re-origining weapons.Previewing of new weapon origins for v_model’s (tweaked this version).Events for a given sequence can be viewed.Sequence panel now shows additional sequence parameters.Option to view the UV Map for any given texture.Texture flags can be set and previewed and saved to the model.Displays transparent and additive textures in the model preview.Supports the Alpha and Additive texture flags.Poly counter shows how many polygons are being drawn.Acts as a front-end to STUDIOMDL and MDLDEC allowing you to decompile and compile models from within HLMV.Dump Model Info option creates a text file giving a detailed breakdown of your models internal structure.“Save Options” allows you to save your preferences so they are loaded next time you start HLMV.Default background colour is now blue/grey instead of black.The program is a complete hack as I’m no C++ expert and it was the first C++ program I ever attempted, but here’s the list of current enhancements to the default 1.25 viewer:
